# Exploding blocks with hatches

**URL:** <https://discourse.mcneel.com/t/exploding-blocks-with-hatches/188685>\
**Category:** Rhino for Windows\
**Tags:** windows, hatch, blocks, explode\
**Created:** [July 26, 2024, 7:15pm UTC](https://discourse.mcneel.com/t/exploding-blocks-with-hatches/188685 "2024-07-26T19:15:00Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![Pipouille](https://sea3.discourse-cdn.com/mcneel/user_avatar/discourse.mcneel.com/pipouille/32/765115_2.png) [@Pipouille](https://discourse.mcneel.com/u/Pipouille)\
**Post date:** [July 10, 2025, 8:53am UTC](https://discourse.mcneel.com/t/exploding-blocks-with-hatches/188685/4 "2025-07-10T08:53:38Z")

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Hi,

Isn’t this related to these inconsistencies and problems with hatch origins and rotations within blocks?

> [@BUG: creating a block modifies hatch basepoints](https://discourse.mcneel.com/t/bug-creating-a-block-modifies-hatch-basepoints/168185):
>
> happens in rhino 7 and beta 8 you can easily repeat this issue by drawing a rectangle and assigning a line hatch\>make a block\>rotate it \> explode it. the hatch pattern will change. I just illustrate from my current drawing. before making a block: After: Also: if the block is exploded after block manipulation (like move or rotate) hatches do not go back to their pre block state.

> [@Hatches in blocks change direction](https://discourse.mcneel.com/t/hatches-in-blocks-change-direction/78235):
>
> I’ve noticed that hatches sometimes change direction inside of blocks. Has anyone else seen this?

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