Exploded objects inherit user strings


Hi everyone-

I am hoping someone can advise me on how to ensure that objects created from the explosion of other objects inherit user string data from the exploding objects. So, for example, if I have an extrusion with user assigned data, I’d like to make sure that if the user explodes it, each of the resulting surfaces would have the same user key-value pairs assigned upon their creation.

(Dale Fugier) #2

Hi Dave,

Your best bet is to attach user strings to the object’s attributes, not the object’s geometry.

When an object is exploded, it’s attributes are applied to the newly added objects.

Does this help?

– Dale


Hi Dale-

It does indeed! Precisely the info I was looking for.