Explode Large Mesh - warning inefficiency

Hi @Pascal,

When running this command on a set of large meshes to explode, There should be an option for Yes to All so we don’t have to wait and click for each one… I’d rather take a coffee break while all of the explosion is being processed…
Hope this can be tweaked at some point.
Sorry, looks like I had a bunch of large mesh related discoveries recently and small tweak requests that would make working with them a lot easier! I will keep them coming :wink:



1 Like

Hi Jarek - got that, thanks.



I too think it is a bit oversensitive… :smiley:


60 meshes should be well within the limit of no need for a heads up.