Example snippet for GH_TagArtist

I better ask this in another topic.

@DavidRutten, could you (or anyone) give me example of the usage of GH_TagArtist?

I always get stuck when I try to use the APIs without example.

Don’t ask me how it might work in Python… The idea is that you create a new class which inherits from GH_TagArtist, you implement the Paint() method and you’ll probably want to create a constructor for it in which you give it all the information it needs. You then register the instance using GH_Canvas.AddTagArtist(), and eventually when it’s done you remove it again using GH_Canvas.RemoveTagArtist(). Of course a tag artist class can decide to remove itself from within its Paint() method if it feels it has come to the end of its lifespan, so it can be a ‘fire-and-forget’ sort of approach.

Edit: forget about removing a tag artist from within its Paint method. That leads to problems. Dang.

tagger.gh (3.9 KB)

Yeah, I know you don’t speak Python, I can manage to translate it from csharp to python. The problem I have is that I don’t know which object from the API is defined how.

I don’t know if:

  • I need to open brackets and call it by entering arguments
  • I need to call it like something()
  • I need to call it like something().another_thing

I know probably these are basic things but I never worked with such APIs and when I search the web really basic questions are mocked. In books there are no Icons that match the object in the api and how it is called.

This is why I always so desperately ask for examples.

This is if you care, just FYI, I doubt anyone will use a grid that small.

You can find some canvas components in Wombat.

Capture

Thanks @Michael_Pryor, but as we already discussed (in other threads) I prefer not to use 3rd party plugins. It doesn’t help me learn.

Ok, I guess I’m gonna need a little more help:

  1. In David’s code he creates an instance of the GH_TagArtist class
    (excuse my wording I’m not sure if it’s an instance or if it is derived or whatever)

Why do I then get the following error:
image
There’s no IGH_TagArtist in the csharp code.

  1. Where is Brushes.Black coming from? Do I need to override another class?
    image

  2. Where is PaintEnd coming from?
    image

  3. I guess I need to figure out how to define global variables from within functions to be accessed from other functions to match what csharp is doing.
    But according to Programming FAQ — IronPython 2.7.2b1 documentation

By using global variables. This isn’t thread-safe, and is not recommended.

Plus what’s the recommendation there to put “global” doesn’t work for me.

In Python, variables that are only referenced inside a function are implicitly global. If a variable is assigned a new value anywhere within the function’s body, it’s assumed to be a local. If a variable is ever assigned a new value inside the function, the variable is implicitly local, and you need to explicitly declare it as ‘global’.

Though a bit surprising at first, a moment’s consideration explains this. On one hand, requiring global for assigned variables provides a bar against unintended side-effects. On the other hand, if global was required for all global references, you’d be using global all the time. You’d have to declare as global every reference to a built-in function or to a component of an imported module. This clutter would defeat the usefulness of the global declaration for identifying side-effects.

Some explanation, right? What is the difference between “Inside the function” and “Inside the function’s body”?

tagger_RE.gh (3.9 KB) (fixed no color change)

Thanks in advance to whoever helps.

Dude, if you upload a script that modifies the colors of the canvas just oppening the file, let us know or at least put an option to restore the default colors :man_facepalming:

WoW, sorry, my bad, Truth be told, I didn’t think this will stay.

:slight_smile: First I have to learn how to do that.

The wombat one has a bool to switch back to default. Been using if for when ppl send me files with changed colors. If you want a shortcut for the future.

First I have to learn how to do that.

I think just have a bool that overwrites each of your input values with the defaults. if true use input color, if false use default color.

yes, I know but I don’t know the default ones.

If the grasshopper_gui.xml file is removed, it returns to the original setting when restarting GH.

Before changing a color, keep the original color (just get instead of set) in a global variable and use a button to use that default or user color.

Default colors:
grasshopper_gui.xml (11.0 KB)

<?xml version="1.0"?>

-<Fragment name="Settings">


-<items count="91">


-<item name="black.sel.edge" type_code="36" type_name="gh_drawing_color">

<ARGB>255;0;35;0</ARGB>

</item>


-<item name="black.sel.fill" type_code="36" type_name="gh_drawing_color">

<ARGB>255;25;60;25</ARGB>

</item>


-<item name="black.sel.text" type_code="36" type_name="gh_drawing_color">

<ARGB>255;190;250;180</ARGB>

</item>


-<item name="black.std.edge" type_code="36" type_name="gh_drawing_color">

<ARGB>255;0;0;0</ARGB>

</item>


-<item name="black.std.fill" type_code="36" type_name="gh_drawing_color">

<ARGB>255;50;50;50</ARGB>

</item>


-<item name="black.std.text" type_code="36" type_name="gh_drawing_color">

<ARGB>255;255;255;255</ARGB>

</item>


-<item name="blue.sel.edge" type_code="36" type_name="gh_drawing_color">

<ARGB>255;5;90;55</ARGB>

</item>


-<item name="blue.sel.fill" type_code="36" type_name="gh_drawing_color">

<ARGB>255;70;220;100</ARGB>

</item>


-<item name="blue.sel.text" type_code="36" type_name="gh_drawing_color">

<ARGB>255;0;0;0</ARGB>

</item>


-<item name="blue.std.edge" type_code="36" type_name="gh_drawing_color">

<ARGB>255;0;55;100</ARGB>

</item>


-<item name="blue.std.fill" type_code="36" type_name="gh_drawing_color">

<ARGB>255;90;115;235</ARGB>

</item>


-<item name="blue.std.text" type_code="36" type_name="gh_drawing_color">

<ARGB>255;0;0;0</ARGB>

</item>


-<item name="brown.sel.edge" type_code="36" type_name="gh_drawing_color">

<ARGB>255;35;50;0</ARGB>

</item>


-<item name="brown.sel.fill" type_code="36" type_name="gh_drawing_color">

<ARGB>255;135;145;10</ARGB>

</item>


-<item name="brown.sel.text" type_code="36" type_name="gh_drawing_color">

<ARGB>255;0;0;0</ARGB>

</item>


-<item name="brown.std.edge" type_code="36" type_name="gh_drawing_color">

<ARGB>255;50;20;0</ARGB>

</item>


-<item name="brown.std.fill" type_code="36" type_name="gh_drawing_color">

<ARGB>255;140;80;30</ARGB>

</item>


-<item name="brown.std.text" type_code="36" type_name="gh_drawing_color">

<ARGB>255;0;0;0</ARGB>

</item>


-<item name="canvas_backcolor" type_code="36" type_name="gh_drawing_color">

<ARGB>255;212;208;200</ARGB>

</item>

<item name="canvas_columnwidth" type_code="3" type_name="gh_int32">150</item>


-<item name="canvas_edgecolor" type_code="36" type_name="gh_drawing_color">

<ARGB>255;0;0;0</ARGB>

</item>


-<item name="canvas_gridcolor" type_code="36" type_name="gh_drawing_color">

<ARGB>30;0;0;0</ARGB>

</item>

<item name="canvas_monochromatic" type_code="1" type_name="gh_bool">false</item>


-<item name="canvas_monocolor" type_code="36" type_name="gh_drawing_color">

<ARGB>255;255;255;255</ARGB>

</item>

<item name="canvas_rowheight" type_code="3" type_name="gh_int32">50</item>


-<item name="canvas_shadecolor" type_code="36" type_name="gh_drawing_color">

<ARGB>80;0;0;0</ARGB>

</item>

<item name="canvas_shadowsize" type_code="3" type_name="gh_int32">30</item>


-<item name="error.sel.edge" type_code="36" type_name="gh_drawing_color">

<ARGB>255;0;50;0</ARGB>

</item>


-<item name="error.sel.fill" type_code="36" type_name="gh_drawing_color">

<ARGB>255;125;155;0</ARGB>

</item>


-<item name="error.sel.text" type_code="36" type_name="gh_drawing_color">

<ARGB>255;255;255;255</ARGB>

</item>


-<item name="error.std.edge" type_code="36" type_name="gh_drawing_color">

<ARGB>255;60;0;0</ARGB>

</item>


-<item name="error.std.fill" type_code="36" type_name="gh_drawing_color">

<ARGB>255;200;0;0</ARGB>

</item>


-<item name="error.std.text" type_code="36" type_name="gh_drawing_color">

<ARGB>255;0;0;0</ARGB>

</item>


-<item name="grey.sel.edge" type_code="36" type_name="gh_drawing_color">

<ARGB>255;0;35;0</ARGB>

</item>


-<item name="grey.sel.fill" type_code="36" type_name="gh_drawing_color">

<ARGB>255;120;180;120</ARGB>

</item>


-<item name="grey.sel.text" type_code="36" type_name="gh_drawing_color">

<ARGB>255;0;20;0</ARGB>

</item>


-<item name="grey.std.edge" type_code="36" type_name="gh_drawing_color">

<ARGB>255;20;20;20</ARGB>

</item>


-<item name="grey.std.fill" type_code="36" type_name="gh_drawing_color">

<ARGB>255;150;150;150</ARGB>

</item>


-<item name="grey.std.text" type_code="36" type_name="gh_drawing_color">

<ARGB>255;0;0;0</ARGB>

</item>


-<item name="group_backcolor" type_code="36" type_name="gh_drawing_color">

<ARGB>150;170;135;255</ARGB>

</item>


-<item name="hidden.sel.edge" type_code="36" type_name="gh_drawing_color">

<ARGB>255;0;35;0</ARGB>

</item>


-<item name="hidden.sel.fill" type_code="36" type_name="gh_drawing_color">

<ARGB>255;80;180;10</ARGB>

</item>


-<item name="hidden.sel.text" type_code="36" type_name="gh_drawing_color">

<ARGB>255;0;25;0</ARGB>

</item>


-<item name="hidden.std.edge" type_code="36" type_name="gh_drawing_color">

<ARGB>255;35;35;35</ARGB>

</item>


-<item name="hidden.std.fill" type_code="36" type_name="gh_drawing_color">

<ARGB>255;140;140;155</ARGB>

</item>


-<item name="hidden.std.text" type_code="36" type_name="gh_drawing_color">

<ARGB>255;0;0;0</ARGB>

</item>


-<item name="locked.sel.edge" type_code="36" type_name="gh_drawing_color">

<ARGB>255;40;70;40</ARGB>

</item>


-<item name="locked.sel.fill" type_code="36" type_name="gh_drawing_color">

<ARGB>255;110;150;115</ARGB>

</item>


-<item name="locked.sel.text" type_code="36" type_name="gh_drawing_color">

<ARGB>255;75;100;65</ARGB>

</item>


-<item name="locked.std.edge" type_code="36" type_name="gh_drawing_color">

<ARGB>255;90;90;90</ARGB>

</item>


-<item name="locked.std.fill" type_code="36" type_name="gh_drawing_color">

<ARGB>255;120;120;120</ARGB>

</item>


-<item name="locked.std.text" type_code="36" type_name="gh_drawing_color">

<ARGB>255;70;70;70</ARGB>

</item>


-<item name="normal.sel.edge" type_code="36" type_name="gh_drawing_color">

<ARGB>255;0;50;0</ARGB>

</item>


-<item name="normal.sel.fill" type_code="36" type_name="gh_drawing_color">

<ARGB>255;130;215;50</ARGB>

</item>


-<item name="normal.sel.text" type_code="36" type_name="gh_drawing_color">

<ARGB>255;0;25;0</ARGB>

</item>


-<item name="normal.std.edge" type_code="36" type_name="gh_drawing_color">

<ARGB>255;50;50;50</ARGB>

</item>


-<item name="normal.std.fill" type_code="36" type_name="gh_drawing_color">

<ARGB>255;200;200;200</ARGB>

</item>


-<item name="normal.std.text" type_code="36" type_name="gh_drawing_color">

<ARGB>255;0;0;0</ARGB>

</item>


-<item name="panel_backcolor" type_code="36" type_name="gh_drawing_color">

<ARGB>255;255;250;90</ARGB>

</item>


-<item name="pink.sel.edge" type_code="36" type_name="gh_drawing_color">

<ARGB>255;0;50;0</ARGB>

</item>


-<item name="pink.sel.fill" type_code="36" type_name="gh_drawing_color">

<ARGB>255;160;210;30</ARGB>

</item>


-<item name="pink.sel.text" type_code="36" type_name="gh_drawing_color">

<ARGB>255;255;255;255</ARGB>

</item>


-<item name="pink.std.edge" type_code="36" type_name="gh_drawing_color">

<ARGB>255;100;0;50</ARGB>

</item>


-<item name="pink.std.fill" type_code="36" type_name="gh_drawing_color">

<ARGB>255;255;0;125</ARGB>

</item>


-<item name="pink.std.text" type_code="36" type_name="gh_drawing_color">

<ARGB>255;0;0;0</ARGB>

</item>


-<item name="trans.sel.edge" type_code="36" type_name="gh_drawing_color">

<ARGB>255;10;65;25</ARGB>

</item>


-<item name="trans.sel.fill" type_code="36" type_name="gh_drawing_color">

<ARGB>125;75;225;125</ARGB>

</item>


-<item name="trans.sel.text" type_code="36" type_name="gh_drawing_color">

<ARGB>255;0;30;15</ARGB>

</item>


-<item name="trans.std.edge" type_code="36" type_name="gh_drawing_color">

<ARGB>255;30;30;30</ARGB>

</item>


-<item name="trans.std.fill" type_code="36" type_name="gh_drawing_color">

<ARGB>100;200;200;200</ARGB>

</item>


-<item name="trans.std.text" type_code="36" type_name="gh_drawing_color">

<ARGB>255;0;0;0</ARGB>

</item>


-<item name="warning.sel.edge" type_code="36" type_name="gh_drawing_color">

<ARGB>255;0;50;0</ARGB>

</item>


-<item name="warning.sel.fill" type_code="36" type_name="gh_drawing_color">

<ARGB>255;185;205;0</ARGB>

</item>


-<item name="warning.sel.text" type_code="36" type_name="gh_drawing_color">

<ARGB>255;0;0;0</ARGB>

</item>


-<item name="warning.std.edge" type_code="36" type_name="gh_drawing_color">

<ARGB>255;80;10;0</ARGB>

</item>


-<item name="warning.std.fill" type_code="36" type_name="gh_drawing_color">

<ARGB>255;255;140;20</ARGB>

</item>


-<item name="warning.std.text" type_code="36" type_name="gh_drawing_color">

<ARGB>255;0;0;0</ARGB>

</item>


-<item name="white.sel.edge" type_code="36" type_name="gh_drawing_color">

<ARGB>255;0;50;0</ARGB>

</item>


-<item name="white.sel.fill" type_code="36" type_name="gh_drawing_color">

<ARGB>255;130;215;50</ARGB>

</item>


-<item name="white.sel.text" type_code="36" type_name="gh_drawing_color">

<ARGB>255;0;25;0</ARGB>

</item>


-<item name="white.std.edge" type_code="36" type_name="gh_drawing_color">

<ARGB>255;50;50;50</ARGB>

</item>


-<item name="white.std.fill" type_code="36" type_name="gh_drawing_color">

<ARGB>255;200;200;200</ARGB>

</item>


-<item name="white.std.text" type_code="36" type_name="gh_drawing_color">

<ARGB>255;0;0;0</ARGB>

</item>


-<item name="wire_default" type_code="36" type_name="gh_drawing_color">

<ARGB>150;0;0;0</ARGB>

</item>


-<item name="wire_empty" type_code="36" type_name="gh_drawing_color">

<ARGB>180;255;60;0</ARGB>

</item>


-<item name="wire_selected_a" type_code="36" type_name="gh_drawing_color">

<ARGB>255;125;210;40</ARGB>

</item>


-<item name="wire_selected_b" type_code="36" type_name="gh_drawing_color">

<ARGB>50;0;0;0</ARGB>

</item>


-<item name="zui_edgecolor" type_code="36" type_name="gh_drawing_color">

<ARGB>255;75;140;150</ARGB>

</item>


-<item name="zui_edgehighlightcolor" type_code="36" type_name="gh_drawing_color">

<ARGB>255;60;135;180</ARGB>

</item>


-<item name="zui_fillcolor" type_code="36" type_name="gh_drawing_color">

<ARGB>255;175;220;230</ARGB>

</item>


-<item name="zui_fillhighlightcolor" type_code="36" type_name="gh_drawing_color">

<ARGB>255;170;210;255</ARGB>

</item>

</items>

</Fragment>

When I deleted that xml the default colors returned but not the xml file

Go to File -> Special Folders menu. in Settings Folder open grasshopper_gui.xml in something like notepad. You will see all the values there.

image

Update: the picture above is after deleting the xml, with rhino closed. Then restarted rhino and grasshopper, the file was still missing. It appeared after the second or third restart.

If the grasshopper_gui.xml file is removed, it returns to the original setting when restarting GH.

Yeap just saying if you are feeling particularly lazy and don’t want to close and reopen. :smiley:

Maybe a stupid question, but you closed and reopened? Worst case steal it from @Dani_Abalde he attached it in his above comment.

Restart RH and GH again.