Hi @dale,
In my case, the input is a surface, but I still get the flipped normal direction using C#.
S.SetDomain(0, new Interval(0.0, 1));
S.SetDomain(1, new Interval(0.0, 1));
Point3d cp = S.PointAt(0.5, 0.5);
Vector3d nv = S.NormalAt(0.5, 0.5);
centerPt = cp;
normal = nv;
[normal.gh|attachment](upload://zrUZsMpS1egi2JMLZPep4xpDdTV.gh) (8.5 KB)
Can I know the reason behind this behavior? I’m attaching this example file.
Thank you in advance.
Dongyeopnormal.gh (8.5 KB)