Evalutate Surface With Code's surface normal is not the "same" direction with Grasshopper's "Evalutate Surface" Component

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grasshopper

(Cughudson) #1

The Evalutate surface with C# Code, And the normal of the surface is not the “same” with When I using Grasshopper “Evalutate Surface”, The C# Code is below:

double U = Surface.Domain(0).Mid;
double V = Surface.Domain(1).Mid;
Vector3d Vec = Surface.NormalAt(U, V);
Point3d _Pt = Surface.PointAt(U, V);
Vector = Vec;
Point = _Pt;

The picture show evalutate surface with component:

The picture show evalutate surface with compnent and Code and the green vector is the result evaluate surface with Component, red is the result evalutate with C# code;

Is anyone can help me? Thanks


#2

Check your c# surface domain, it’s sim that your uvs are not split in u or v ,in your gh definition the normal is computed from a closest point not a domain division like in your c# def so the difference is normal

(barycentre computation from boundary are sometimes different than surface domain *.5)


(Cughudson) #3

How Can I knew wether the uvs are not split in u or v? and I think for the surface the two method will get the same direction for the surface normal, However is not


(Dale Fugier) #4

Hi @cughudson,

Since your input is a Brep, you sould be evaluating the BrepFace, not the underlying surface.

– Dale


(Cughudson) #5

@dale OK Thanks, It is helpful


(Cughudson) #6

Hi @dale, The underlying surface is so difficult to understand for me, could you show me what is underlying surface excatcly is? Thanks


(qythium) #7

Breps are made of multiple trimmed or untrimmed surfaces called BrepFaces, each of which have their own independent u-v domains.

Area centroid is generally not the same thing as the middle of the surface domain - To obtain the same result as the GH definition you will have to use the AreaMassProperties class: http://developer.rhino3d.com/api/RhinoCommon/html/T_Rhino_Geometry_AreaMassProperties.htm

and this very cumbersome overload of Brep.ClosestPoint():
http://developer.rhino3d.com/api/RhinoCommon/html/M_Rhino_Geometry_Brep_ClosestPoint_1.htm


(Dale Fugier) #8

Hi @cughudson,

This diagram can be helpful:

http://developer.rhino3d.com/guides/cpp/brep-data-structure/

@qythium

A Brep Face is just a proxy to the underlying surface. A face get its parameterization, including domain, from the surface.

– Dale


(Cughudson) #9

@dale, Thankyou, I have understand the Brep through the diagram, Thankyou very much