I’m trying to make this mockup for my brother and for some reason the polar array of the rectangular cutters is not booleaning successfully on the first count, thwen the rotated version is successful. I’ve tried flattening but the problem persists.
If I do 360 degrees (which I’d really like to do) then it breaks the definition somehow. If you know why that is, I’d love to know! I think that may also resolve the slight misalignment in the gems?
I’ve done a single polar array for the rectangular cutters now and it seems to work better. Not really sure why I did it in 2 passes.
You can get an eternity ring algorithm in real time by creating a complete module with a single stone and cutters where to do all boolean operations and then make the polar array with it.
Thanks Dani, that’s exactly what I’m trying to do! But I’ve been using various shaped gems, various hole shapes and sizes and various ring parameters, so it’s become more complex than necessary, I expect.
Generally I would use planes with an origin for the rectangle plane input… You’ll have to do a bit of math to define the domains but I think it is better this way.
This is still your first file. I have no time for the gems:
I’ll try flipping the Z and taking bits from your version so I can follow your logic. I love how you put the metal preview in there! I was wondering how to do that!