Erroneous highlight with A/O display

If I have a display mode that uses both ambient occlusion for shadows, and has Shade-Highlight selected surfaces and polysurfaces selected, there are times where non-selected objects will partially highlight as though they have also been selected.

In the attached, in the perspective viewport with the attached view mode applied, if I select the object with the dot “Select Me!”, this is what I see (the one with no dot is not selected at all):


BadHighlight.3dm (591.0 KB)

Rendered Gradient w (2.3 KB)

Hi Sam - I see that here as well - weird…