Errant Geometry in Render mode

Hi folks,
I have a fairly simple model I’m trying to render but when I do I seem to get geometry rendered that doesn’t exist. (see below) I’m betting its something simple. Can anyone advise?

Thanks,
Michael

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Hi Michael -

I would run DivideAlongCreases and set SplitAtTangents=Yes. Then select the object and Enter.
If that doesn’t help, please post the 3dm file.
-wim

Hi Wim,

That fixed it. I Knew it would be something simple.

Thanks for the help with this.

Best,

mD