Hello everyone!
I am trying to replicate the erosion in sedimentary rock layers. The final output should be used for topographic paper landscapes like the ones from Noriko Ambe. So far, I managed to achieve the result below, but the effect is not there yet.
My script is based on two polylines, from which I created a set of random tween curves, then divided the curves in points and moved those points using noise values (the Tundra plug-in). The points served as a base for interpolated curves which have been lofted for the final result.
Any ideas or suggestions how it could be done differently, so the final outcome resembles better the effect?
Thanks!