I am trying to replicate the erosion in sedimentary rock layers. The final output should be used for topographic paper landscapes like the ones from Noriko Ambe. So far, I managed to achieve the result below, but the effect is not there yet.
My script is based on two polylines, from which I created a set of random tween curves, then divided the curves in points and moved those points using noise values (the Tundra plug-in). The points served as a base for interpolated curves which have been lofted for the final result.
Any ideas or suggestions how it could be done differently, so the final outcome resembles better the effect?