# Enscape 3d model Scattering

**URL:** <https://discourse.mcneel.com/t/enscape-3d-model-scattering/112656>\
**Category:** Rendering\
**Tags:** grasshopperrhino, enscape\
**Created:** [November 19, 2020, 9:53am UTC](https://discourse.mcneel.com/t/enscape-3d-model-scattering/112656 "2020-11-19T09:53:36Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Federico\_Giacomarra](https://sea3.discourse-cdn.com/mcneel/user_avatar/discourse.mcneel.com/federico_giacomarra/32/632251_2.png) [@Federico\_Giacomarra](https://discourse.mcneel.com/u/Federico_Giacomarra)\
**Post date:** [November 19, 2020, 9:53am UTC](https://discourse.mcneel.com/t/enscape-3d-model-scattering/112656/1 "2020-11-19T09:53:36Z")

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hi guys, I recently discovered an enscape license in my pc and enjoyed the speed of this engine. Despite the limits I think the engine has potential. One of this limits is the placing of 3d objects from the nice asset library, I have found a workaround with grasshopper.

after loading a model from the library you can place as many instances loading the block definition.

I used Human for the purpose, but you can use any other library. I share the definition which is very rough, but one can add rotations or find a way distribute the points for scattering in a nicer way.

I hope you find it useful.

[trees scattering.gh](https://discourse.mcneel.com/uploads/short-url/bu9Qp5UfclR9XEfNSEBwq2x5zh6.gh) (11.0 KB)

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**Author:** ![carl3](https://sea3.discourse-cdn.com/mcneel/user_avatar/discourse.mcneel.com/carl3/32/611135_2.png) [@carl3](https://discourse.mcneel.com/u/carl3)\
**Post date:** [August 25, 2021, 7:55am UTC](https://discourse.mcneel.com/t/enscape-3d-model-scattering/112656/2 "2021-08-25T07:55:15Z")

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Thank you! Just was i was looking for, really useful!

I tweaked it a litte so I could filter out existing blocks in the model by name wildcards using the Block List component from the Instance Manager/Heteroptera plugin and also added random rotation to all insertion points.

Works great!

[trees scattering w rotation.gh](https://discourse.mcneel.com/uploads/short-url/2w1MMq1MifnDX6tp8BwRMT7rNcV.gh) (15.8 KB)

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**Author:** ![D-W](https://sea3.discourse-cdn.com/mcneel/user_avatar/discourse.mcneel.com/d-w/32/487927_2.png) [@D-W](https://discourse.mcneel.com/u/D-W)\
**Post date:** [September 7, 2021, 6:26am UTC](https://discourse.mcneel.com/t/enscape-3d-model-scattering/112656/3 "2021-09-07T06:26:22Z")

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> [@carl3](#):
>
> Thank you! Just was i was looking for, really useful!

You may be interested in [Rhino Nature Released](https://discourse.mcneel.com/t/rhino-nature-released/128543) - Enscape was tested during beta tests and it worked with baked geometry ([few examples](https://discuss.rhinonature.com/d/10-early-release-candidate-pictures)), so as with GH - However my goal is to have Enscape direct integration, so pure fun without baking and with live updates.

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**Author:** ![Federico\_Giacomarra](https://sea3.discourse-cdn.com/mcneel/user_avatar/discourse.mcneel.com/federico_giacomarra/32/632251_2.png) [@Federico\_Giacomarra](https://discourse.mcneel.com/u/Federico_Giacomarra)\
**Post date:** [September 15, 2021, 11:05am UTC](https://discourse.mcneel.com/t/enscape-3d-model-scattering/112656/4 "2021-09-15T11:05:42Z")

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it sounds like a great news!!
