Eliminating a hexgrid tessellation seam on a cone (or cylinder)?

Hi,
I’ve been looking for a way to get rid of a seam that happens when I map a hexagonal grid onto a conic surface.

And my GH file: fixing seam.gh (16.5 KB)

The stuff at the top (with the two panels) is the remnants of a few attempts at culling points to achieve this.
Any help much appreciated!
PS: If you include a GH image in your reply, could you please display the full names of the components, rather than symbols :slight_smile:

Hexagonal structure (with type(T) = true)
or
hexagonal cells(lunchbox) will give you a nice seam…

Yeah, I’ve used the Lunchbox component Hexagonal Cells. I want to get rid of that seam/gap!
Just tried using Hexagonal Structure (with Boolean set to True) and it had basically the same issue… Here you can see that gap with surface edges turned on, which is what makes it look like a seam:

The V divisions have to be multiple of 3 (if you notice, the bottom slider has an expression x*3)

hex.gh (4.1 KB)

Hey,
When you are using the Lunchbox plugin’s “Hexagon Cells”, it’s better to enter an even number of U or V inputs depending on the U or V direction of your target surface to match the pattern at the seam location.

Nonetheless, you can’t remove seams from the Hexagon cells that are present on the target surface seam. It’s a bit annoying, but you’ll have to find them separately and remove them.

RemoveHexaCellSeams_re.gh (17.3 KB)

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