weird bonus shot lets call it backwards dolphin dive

Good Gravy! V5? Why do I feel like I’ve wasted my time not looking into nurbs… subd for that matter. I’m just old I guess.
Nice work.
V5 is quite capable alone if you spend enough time with it subD just makes things like this easier if you look at kyles video above
The trick here is in the details i think
I’m 36 the only thing you need is a healthy mind and just ad techniques, patience, trial and errors knowledge never really dies then, i didnt touch Rhino for nearly 3 years prior to this so its a testament of time.
saved this in rhino 8 format and untrimed some parts so you can see how it started then its just a series of transform tools, trims, history and blend edges etc…
problably tons of different ways to do one but this is what worked for me in v5
Dang. I rarely get fun work like that to do.
I try to keep it as default as possible with minimal changes on the renders but there is some micro adjustments on everything
Like the transparent plastic parts had to be offset from eachother or else it would intersect and show weird artifacts, the white interior together made it shine through otherwise it would look dark and dull, edits on the materials like roughness, refractive, color etc… it’s all testing and see what I’m satisfied with
I think you can achieve something nice with that in rhino cycles
that would render up beautifully!
Ok. So… if I sent you my file, would you put it in your render scene and give it a whirl?
The bicycle break thing?
if its cycles you mean other users are much better at that, kyle here is a master, im not sure if there is a setting but cycles seem to use alot of cpu power while keyshot uses a gpu mode which is like night and day for me (i73930k 2011 and an rtx2070) my computer is just to old
i managed to produce this i had samples to 50 at one point but still its just to slow to make anything good for me as i like real time changes while micro adjusting but if i can produce something like this you certainly can with cycles
simple backdrop, 2 lights and a studio hdri enviroment, experiment with material settings values etc…
If you have set Cycles set to use your GPU it will be using your GPU. The high CPU usage is when Rhino gets the raytraced results, puts it through the post-effects pipeline, and puts it on screen - not something Cycles itself does.
Not on pc could you screenshot the setting? I think it is on GPU but maybe I’m missing something else
It would be under Tools > Options > Rhino Render, set to your Nvidia or AMD GPU, not the CPU.
On the Mac it looks like
On Windows it looks like
(with GPUs selected).
Ok so mine is under the tab CUDA and rtx 2070 selected
My system bottlenecking?
Whatever keyshot does it seems to be much faster and the feedback is almost instant