# Efficient Curve Tools?

**URL:** <https://discourse.mcneel.com/t/efficient-curve-tools/125434>\
**Category:** Rhino for Mac\
**Tags:** 2ddrawing, mac, bezier, curves\
**Created:** [June 5, 2021, 5:07pm UTC](https://discourse.mcneel.com/t/efficient-curve-tools/125434 "2021-06-05T17:07:19Z")\
**Posts on this page:** 1\
**Showing post:** 27

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**Author:** ![sgreenawalt](https://sea3.discourse-cdn.com/mcneel/user_avatar/discourse.mcneel.com/sgreenawalt/32/482916_2.png) [@sgreenawalt](https://discourse.mcneel.com/u/sgreenawalt)\
**Post date:** [January 29, 2022, 7:55pm UTC](https://discourse.mcneel.com/t/efficient-curve-tools/125434/27 "2022-01-29T19:55:44Z")

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This thread here is a great illustration (heyooooo!) of why importing Bezier handle curves from AI into Rhino and then making surfaces from them is problematic:

> [@Trouble with filleting](https://discourse.mcneel.com/t/trouble-with-filleting/123424):
>
> Hi all, Thought I’d try to model a guitar body. Outline is imported from Illustrator & I am using PlanarSrf and extruding. However, when I try to fillet, or blend edges, I’m getting errors. It seems to create the fillet, but not connect it to the original object. Not sure what could be causing this or how to correct. FWIW there are more control points appearing in Rhino than there are in Illustrator, so maybe that has something to do with it? [guitar-body.3dm](https://discourse.mcneel.com/uploads/short-url/dErin9ddKEobOj4aMm4CNdyRQf0.3dm) (247.1 KB)

Your wish for curve creation in Rhino to be more like AI is definitely shared by more than a few people, but it’s setting yourself up for failure down the road if the goal is to make nice surfaces.

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_[View the full topic](https://discourse.mcneel.com/t/efficient-curve-tools/125434)._
