Editing max samples in HUD


I think it is the NEON renderer which has the ability to double-click on the samples field at the right end of the HUD, and edit the max samples there directly. I have all RealtimeDisplayMode Hud* overrides in place, and have added handlers to all Hud* events, but still there is something missing. What is needed to do this?

By the way, for what is the lock symbol intended?


Editing samples in HUD is still on @andy s todolist.

The lock symbol is for locking the particular view, meaning that the render engine will continue with the scene as it was when the view was locked, ignoring any updates to the scene. It should apply any and all changes once unlocked, though.