Is it possible to apply edge softening in Flamingo nxt? We are struggling to get some objects to look realistic and think it is due to the hard edges. Can this be done in the render, or do we need to fillet all the edges on the model (hopefully not as it is rather complex)!
Wim is right… use ExtractRenderMesh and then I would also suggest hiding the original NURBS objects on another layer. You can use the commands SelSrf and SelPolySrf to select any NURBS objects. SelMesh can also be used to grab only the extracted render mesh.