The very first time I want to give Human UI a go and immediately I have this weird bug. I am running a loop (using Anemone) and in each step it is baking geometry using Human. So far so good.
If I now use Human UI to trigger the start of the loop and want to say have a toggle and a loop counter in Human UI that works fine… UNTIL you add a Dynamic Geometry pipeline. It doesn’t have to do anything inside the loop. The sheer presence of it seems to give Human UI the heebie-cheebies in such a way that it freezes and doesn’t update again until the loop has finished. Delete the component and it works fine.
Any ideas why that might be happening? It means at the moment you can’t have Human UI update during a loop running with a dynamic pipeline present? That would be a shame. I was thinking to use Metahopper to disable it during the loop, but that doesn’t do it, the component has to be completely removed.
Thanks for any hints how to avoid this. Maybe/hopefully I am missing something…
In the attached file I have internalised everything. See the UI not updating while the loop is running, then delete that Dynamic Geometry Pipeline (simply disabling doesn’t help) and then it works.
human_ui_pipeline_bug.gh (90.2 KB)