Hi, I feel like this situation is relatively simple, but I’m looking for a simple solution.
If I have an inactive, attached 3DM in my worksession, how can I “extract” or “duplicate” certain geometry into my current active file, while keep all of the properties of that geometry from the attached inactive file intact.
For now, I can select the specific object in the inactive file, copy, copy-in-place, and then start working with the geometry. The geometry is created on my active layer, with the same layer settings, and other object modifiers set back to default.
But for instance, I would like to select an object in the inactive file, “duplicate” it into the active file, and have the layer, sublayers, colors, linetypes, materials, etc, all matching the properties of the original, inactive object. Then I could maybe change the render material of the active file object, per face. Or set a dashed linetype for a certain modification in a drawing, etc.
As it is, I can’t even use MatchProperties on the new active object, and select the old inactive object, to get everything swapped over and the layer structure created.