Drop-down menu tool tip bug

Brand new to Rhino WIP, but the first thing I’ve noticed is that the drop down menus for tool tips (left mouse/right mouse) are stacked on each other.

I haven’t had a chance to really dive in yet, but thought I’d mention it, if it hasn’t been reported before.
Dell XPS 8000 series
Pentium i7
Nvidia GTX 960
if that matters…

Is there a specific ‘bug report’ thread that I’m supposed to post in instead of creating a new thread?
Just checking…

Can you run the SystemInfo command and copy and paste the text here in reply? I’m curious about the driver date on the GPU.

Posting here is good, thanks!

Rhino 6 SR0 2016-10-18 (Public Build, 6.0.16292.17231, Git hash:6.0.16292.17231 in branch n/a)

Windows 10.0 SR0.0 or greater (Physical RAM: 32Gb)

GeForce GTX 960/PCIe/SSE2 (OpenGL ver:4.5.0 NVIDIA 372.54)

OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On

Anti-alias mode: 4x
Mip Map Filtering: None
Anisotropic Filtering Mode: None

Vendor Name: NVIDIA Corporation
Render version: 4.5
Shading Language: 4.50 NVIDIA
Driver Date: 8-11-2016
Driver Version:
Maximum Texture size: 16384 x 16384
Z-Buffer depth: 24 bits
Maximum Viewport size: 16384 x 16384
Total Video Memory: 2 GB

C:\Program Files\Rhino WIP\Plug-ins\Commands.rhp “Commands” n/a
C:\Program Files\Rhino WIP\Plug-ins\rdk.rhp “Renderer Development Kit” n/a
C:\Program Files\Rhino WIP\Plug-ins\RhinoRender.rhp “Rhino Render” n/a
C:\Program Files\Rhino WIP\Plug-ins\rdk_etoui.rhp “RDK_EtoUI” n/a
C:\Program Files\Rhino WIP\Plug-ins\rdk_ui.rhp “Renderer Development Kit UI” n/a
C:\Program Files\Rhino WIP\Plug-ins\RhinoCycles.rhp “RhinoCycles” n/a
C:\Program Files\Rhino WIP\Plug-ins\Toolbars\Toolbars.rhp “Toolbars” n/a
C:\Program Files\Rhino WIP\Plug-ins\3dxrhino.rhp "3Dconnexion 3D Mouse"
C:\Program Files\Rhino WIP\Plug-ins\Displacement.rhp “Displacement” n/a

I’m using the same driver here but not with a GTX 960 and don’t see this. @JohnM any ideas? I’m wondering what your display resolution is for the monitor too. For instance, is it a high DPI screen?

@greevedogg, can you also provide the output of the TestDpiScale command?


– Dale

I’m not seeing it here either but I’m currently running with my DPI set to 100%, it may be a high DPI issue.

Here’s TestDpiScale:
Loading Rhino Render, version 1.50, Oct 18 2016, 17:53:13
Command: Testdpiscale
Display DPI when Rhino started: 144
DPI scale: 150%
DPI scale factor: 1.5
Normal (32-pixel) icons are now 48 pixel
Small (16-pixel) icons are now 24 pixel
Properties panel (24-pixel) icons are now 36 pixel
Cursors are 48 pixel
Menu check-marks bitmaps are 25 pixel

I am running on a dual monitor setup with my main monitor being a
Dell UP2716D with QHD 2560 x 1440 at 60 Hz,
which is why I have my DPI at 150%, I suppose.