DrawMeshShaded does not work well with Top/Right/Front viewports

Hi @vaibhav.shah,

to exclude the bbox as potential cause, generate one which is likely large enough, eg. if you know the extremes the robot can reach in all motions, make one static box which is twice as large.

If you can upload that part of the robot i can check.

then i would exclude that as possible cause.

I had similar issues in the past and found that the groundplane (when enabled) influenced the conduit’s bbox. My defined bbox has been ignored in the display conduit. (link). But your problem looks different, less likely a clipping issue. To rule this one out, you might try to draw the bbox as well in the conduit.

Do you have a space mouse connected ?