I would like a quick way to cover holes on a triangular mesh of an animal skull. I have a lot of these meshes to do and it does not need to be perfect.
The mesh defines the inside and outside surfaces of a ‘capsule’, and the holes go through both the inside and outside surfaces - ie they are real holes in the skull and not imperfections in the mesh - see below. Think of it like a hollow plastic practice golf ball, eg http://www.amazon.com/CSI-Plastic-Golf-Balls-Dozen/dp/B0000BY9DK. I cannot do some further analyses in another software until I somehow wrap over these holes.
So I thought the ‘drape’ command in Rhino might work well. I could even save the ‘drape’ surface as a separate object and do the analyses on that. Problem is that the new draped surface falls down the holes.
Is there a way to stop this or some other way I could very quickly generate a new/fixed surface without the holes? I can fix the mesh in Meshmixer, but there are several operations per hole and the software often crashes and takes a lot of time. Thanks so much in advance.