In the subD discussion I found myself advocating for double click as a means to activate an object.
I like to make that a broader issue and see what double click can offer more that the current limited set of uses.
One first though is to use it as a global UI rule to activate editmodes.
The auto-points on currently set in V6 is troublesome as it is more clutter having all points visible that it is usefull. I would like to have double click as a means to turn controlpoints on.
And doubleclick on the object to turn them off (escape will act as a general OFF switch)
What could be good use of double click in the general sense?
Here a related issue I found that is closed as @Lowell found it obsolete because of auto-points-on.
However, I would like to know if more users like me have the auto-points-on already disabled because of the clutter both visual and because the difficulty selecting whole objects.
What are your thoughts?