In the subD discussion I found myself advocating for double click as a means to activate an object.
I like to make that a broader issue and see what double click can offer more that the current limited set of uses.
One first though is to use it as a global UI rule to activate editmodes.
The auto-points on currently set in V6 is troublesome as it is more clutter having all points visible that it is usefull. I would like to have double click as a means to turn controlpoints on.
And doubleclick on the object to turn them off (escape will act as a general OFF switch)
What could be good use of double click in the general sense?
However, I would like to know if more users like me have the auto-points-on already disabled because of the clutter both visual and because the difficulty selecting whole objects.
I havenāt had time to play with V6 lately, but when I did, soon decided that I donāt like auto points-on. Double click to turn control points on/off would be good. Iād feel more in control of the display. However Iām not sure how one would handle multiple selections of objects.
V6 has an option to turn it off. So it doesnāt bother me, but I personally donāt like that option. F10 is not convenient to turn on CPs, thatās why I use customizable mouse. I made a macro command for solid points on. Soā¦ Not sure what is the advantage of making double click for that. Double click should be used in subD modeling to select edge loops.
Great points Willem. Itās funny how we all see these things quite differently. Personally Iām simply not very āgoodā at double-clicking stuff and find it all really rather annoying. I usually refer to Jeff Atwood on this subject, he makes some good points. So if it were up to me Iād definitely avoid double-clicks as much as possible.
Or letās give up on clicking altogether. Itās actually amazing whatās still possible even without clicks, though it definitely takes time to get used to this paradigm.
I like the ānon-clickā principle. On the Mac itās possible to come quite close having an interface that allows you to operate without to many clicks - untill actually clicking the command button I want.
That is indeed very interesting. Didnātā Apple try to introduce a mouse with gestures as well at some point? In either case itāll probably be wise to stick with the KISS principle. Which (for me at least) specifically would include avoiding double-clicking as much as possible (as per Atwoodās post above). That said, for precision selection (or shooting folks in Counter Strike) Iām not sure there are better alternatives to a mouse cursor + a single-clickā¦