Double-clicking

Hi

In the subD discussion I found myself advocating for double click as a means to activate an object.

I like to make that a broader issue and see what double click can offer more that the current limited set of uses.

One first though is to use it as a global UI rule to activate editmodes.
The auto-points on currently set in V6 is troublesome as it is more clutter having all points visible that it is usefull. I would like to have double click as a means to turn controlpoints on.
And doubleclick on the object to turn them off (escape will act as a general OFF switch)

What could be good use of double click in the general sense?

  • SolidptsOn
  • ā€¦

Here a related issue I found that is closed as @Lowell found it obsolete because of auto-points-on.
http://mcneel.myjetbrains.com/youtrack/issue/RH-20524

However, I would like to know if more users like me have the auto-points-on already disabled because of the clutter both visual and because the difficulty selecting whole objects.

What are your thoughts?

-Willem

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I havenā€™t had time to play with V6 lately, but when I did, soon decided that I donā€™t like auto points-on. Double click to turn control points on/off would be good. Iā€™d feel more in control of the display. However Iā€™m not sure how one would handle multiple selections of objects.

V6 has an option to turn it off. So it doesnā€™t bother me, but I personally donā€™t like that option. F10 is not convenient to turn on CPs, thatā€™s why I use customizable mouse. I made a macro command for solid points on. Soā€¦ Not sure what is the advantage of making double click for that. Double click should be used in subD modeling to select edge loops.

Personally, Iā€™m loving the auto-points-on.
That doesnā€™t mean Iā€™m against experimenting with other systems, thoughā€¦

Great points Willem. Itā€™s funny how we all see these things quite differently. Personally Iā€™m simply not very ā€œgoodā€ at double-clicking stuff and find it all really rather annoying. I usually refer to Jeff Atwood on this subject, he makes some good points. So if it were up to me Iā€™d definitely avoid double-clicks as much as possible.

1 Like

Or letā€™s give up on clicking altogether. Itā€™s actually amazing whatā€™s still possible even without clicks, though it definitely takes time to get used to this paradigm.

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I like the ā€˜non-clickā€™ principle. On the Mac itā€™s possible to come quite close having an interface that allows you to operate without to many clicks - untill actually clicking the command button I want.

Philip

That is indeed very interesting. Didnā€™tā€™ Apple try to introduce a mouse with gestures as well at some point? In either case itā€™ll probably be wise to stick with the KISS principle. Which (for me at least) specifically would include avoiding double-clicking as much as possible (as per Atwoodā€™s post above). That said, for precision selection (or shooting folks in Counter Strike) Iā€™m not sure there are better alternatives to a mouse cursor + a single-clickā€¦