Ok, I’ve made the switch to Rhino 8 on the MacMini M4Pro - OMG!
I loaded the MacMini M4Pro with 64 GB of Ram and 2T of built in storage.
I created a render test object - a Glass Sphere in front of an Amethyst Triangle and a Ruby Grid. That last is a shape I use to reduce weight in some slab designs applied to a Ruby - why not? The render is head on, and the background is a deep blue.
Image 1 gives you an idea of the layout.
Images 2-5 are the iMac with a 10 Core i9 processor with a Radeon Pro 5300 graphics processor with 4 GB of dedicated GDDR6 video memory.
Image 2 is 50/500, 3 is 250/500 and 4 is 500/500. Each gets better - not by much.
Image 5 is 50/50 of the same image generated by the MacMini M4 Pro.
Here is is a dropbox link to a short video of the complete MacMini Render so you can see how quickly it unfolds. By cycle 8 it looks done. Just amazing…
blender has basically the same rendering engine as rhino. i could never befriend myself with blender because its so goofy to handle and changing all the navigational properties seemed possible but impossible at last, you cant even adjust the speed in which you zoom in and out, forcing you to stick to their predefined speed which causes me nausea, but nevermind.
ok, well you have to find your tools of course, i am just wondering if that could not be accomplished with subd or rhino in general. maybe you could post some work at some point.
the model is the “most 3D printed model of the world” it is called the benchy (#3Dbenchy) and it was developed as a benchmark for FDM 3D printers. And most of all prints gets a small line on the hull → called the hull line. This is the part of the print where the deck ends and the outside shell goes higher. On this point the material density gets a change and you get a line on the outside of the print. There a a lots of experiments and theories to avoid this line and a print complete without this line is very hard to produce (often there is just a small colorchange visible - but is is visible)