I am creating a custom GH component that gives as an output, amongst other things, a simple list of Breps. Those Breps are manipulated by the DrawViewportMeshes method to have their colour set. However, when it comes to moving those Breps via the “Move” native GH command, it appears that the information about the colour is lost. Is that true? Does any of you guys have a brilliant workaround solution to my problem?