Does Bongo have an actual physics engine, or is it just animation?

Animation could be easy like a children game. There was a plugin for Rhino and the system could still licensed if someone like to create a new plugin. Or the McNeel team develop an own geometric solver like this. Animating per Bongo can be so difficult …

RhinoWorks was like I expect an animation system. Maybe per History anything could be much simpler now. Only we need step-by-step some constrain commands. For example “_AlignAxial”, … .

Also a very nice example of simple constrain based animation: