DisplayPipeline Requests

I haven’t gotten a whole lot of documentation in place yet, but I need a little push to get this project into a spot where we can talk about it… I created some Grasshopper components that allow editing and displaying OpenGL shaders (GhGL).

Here’s a video of the components being edited

I made some samples that show how gradient fills can be implemented at

The nice thing about these components is we can display just about anything we want and prototype what we need for inclusion in the SDK as new functions on the DisplayPipeline

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