Is there a clean way to implement the DisplayPipeline.DrawBrepShaded Method in ghpy?
If so what is the proper workflow to ensure that a component can keep track of all the Display.Add… Geometry.
I also noticed if you just pass a material through a ghpy component DisplayMaterial becomes Rhino.Display.DisplayMaterial and stops being recognized as a shader. I am probably unaware of the inner architecture handling the shaders, so if you can offer some reference to understand shaders I would appreciate.
a = x