i’m not sure if possible but it would be really helpful if the DisplayAttributeMaterial respects PerFaceColors applied to a SubD object since these objects cannot be split up easily into pieces for multiple material or color assignments.
btw. small glitch: when a material is assigned and i switch to the type to DisplayAttributeMaterial, the previous material is gone.
Can’t say I have heard of DisplayAttributeMaterial before - doing a quick check and indeed it is one of those that pop up when TestShowPrivateContent has been run to enable that.
I now believe it is supposed to be just an internal material used for the display pipeline. Maybe @DavidEranen can shed more light on it.
All I know is that SubD + sub-objects have ended up being surprisingly difficult to support, due to the different way in which SubDs work internally compared to other objects. Maybe @jeff has some update on this since the item is currently assigned to him.
Hi @DavidEranen, ok thanks. I thought that the renderer is passed a mesh which could be applied the per face colors. If i extract the Rendermesh of a SubD i can see that the mesh has naked edges between each face patch, so i asumed that it would be possible to set the colors simply by transfering them…maybe as mesh vertex colors ?