Is this a bug? or some designed limitation?
I want to quickly see all by objects transparent without having to change my materials, can we have access to this global transparency setting?
predicted Pascal’s question: “what should happen when one of your objects already has transparency at the material level?”
answer: you should multiple that transparency amount, so if one object has 20 % transparency all the rest have 0% transparency, when you set this slider to 20% transparent, that one object will look 40% transparent.
(but I’m cool is this overrides any material level transparency setting too)