Display performance question

Trying to capture multiple views in the most optimal way - is there any other option than RhinoView.CaptureToBitmap() ? I found this function quite slow (10 ms to capture one image), where the _testmaxspeed command runs here at >320 fps - effectively rendering the view in ~3ms. Thanks for any help in advance.

TestMaxSpeed doesn’t use bitmaps and is directly drawing to OpenGL buffers. Creating bitmaps and transferring the OpenGL color buffer to the bitmap takes a lot longer.

What do you need these bitmaps for? Maybe we can come up with something a little smarter if I knew what the goal was.