Turning on preview on the component before the move shows the correct geometry.
Copying the move component fixes the issue temporarily, but only until I change some parameters.
I wonder if changing the the preview mesh settings to high quality or even document quality would help? (like maybe you accidentally switched to low quality?)
Thank you for your suggestion, unfortunately it does not make a difference.
It might be isolated to some views, arctic and monochrome is not working for me after a few updates of parameters. But shaded seems to be reliable.
I usually just shift to arctic to do a quick screenshot, but in this file I kept generating new outputs while using arctic. So I don’t really know if it has something to do with this file or not.
Windows 11 (10.0.26100 SR0.0) or greater (Physical RAM: 32GB)
.NET 7.0.20
Computer platform: DESKTOP
Standard graphics configuration.
Primary display and OpenGL: NVIDIA GeForce GTX 1060 3GB (NVidia) Memory: 3GB, Driver date: 1-26-2025 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 572.16
> Accelerated graphics device with 4 adapter port(s)
- Windows Main Display attached to adapter port #0
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
GPU Tessellation is: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 1-26-2025
Driver Version: 32.0.15.7216
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 3 GB
Rhino plugins that do not ship with Rhino
C:\Program Files\Enscape\Enscape.Rhino.Plugin-net48\Enscape.Rhino8.Plugin.dll “Enscape.Rhino8.Plugin” 4.1.0.1388
C:\Program Files\Chaos\V-Ray\V-Ray for Rhinoceros\V8\VRayForRhino.rhp “V-Ray for Rhino”