Mapping wishes:
If I don’t choose a mapping style, then go to the texture mapping button and click on Show Mapping, nothing shows up. I guess that’s true of all applied textures, but why? I guess it is UV by default, but how can the user tell? Maybe when the user clicks on ‘Show Mapping’, the command line could say, “can’t show widget for UV mapping” or something more useful? Right now the command line says “None of the selected objects has a mapping on the specified channel” but is that true or useful in this case? Basically, as seen through the eyes of a new user, I’d think the user would click on that button and have no idea how to modify the mapping.
Another problem: the mesh created by displacement always seems weird (often jagged.) I guess I wish there were a smoothing option in the displacement dialog or something like that.
Once I apply some non-uv mapping, the widget works well but it would be really useful to be able to see the image that I’m applying as a displacement map in context (basically, be able to see the texture previewed as if it were a color map.) I mean, if I’m applying a bitmap, could I toggle to see that bitmap instead of a displacement preview somehow, just to help me align the texture, then I’d want to switch back to displacement live view to define the height and other attributes. This might make it easier to place my bitmap where I want it without waiting for the displacement to refresh constantly.
One more texture mapping general observation: Whenever I haven’t rendered for a few months and I want to apply a texture to an object, I first click on the Texture Mapping button, and then I try to figure out where I select my image to apply as a texture map. And of course it doesn’t exist in that dialog box, but I find that really confusing. I’m guessing other novice rendering users have the same issue. The Decals dialog and the Displacement dialog have a place to input an image, but the texture mapping dialog box doesn’t, and it’s weird to me.
These wishes apply to other kinds of mapping, too, in some cases.