Displacement and edgesoftening bug. Recalculates when object is rotated

copy pasting an object or rotating one makes edgesoftening recalculate for all objects and displacement is recalculated if an object is rotated. Making animation slower.

Can you see if you can fix this please?

Even copy pasting a light causes the softened edges and the displacement to recalculate.

Hi Jorgen - I’ll check this, thanks.
Yep, I see this as well, thanks, I’ll get it onto the heap.


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