Direction of planes

Hey guys,

I needed to define a lot of similar planes. Unfortunately the directions of the planes are not the same. I need them to be all “faced down” - the normal down.

How can I do it? Which command do I have to use? Thanks in advance.


Hi Tomek - you can try Joining all the faces and then flipping the direction of the resulting object - you can then Explode if you want separate faces. The problem is, this will flip faces but not rearrange the UV directions, so the normals may not be the natural ‘right hand rule’ normals for the individual faces.


Maybe a weird request but. Like a curve you can “Match” direction with others. Is it also possible to do this with surfaces?