I posted a Direct3D issue several days ago. The display of “heavy” polylines become fragmented and disappearing when clipping planes are used. This issue directly limits my use of Direct3D. It is repeatable on two different systems, and I provided an example file. It does not occur when OpenGL is used. So far it has been completely ignored by McNeel. Can it get some attention? Or if some additional information is needed let me know. @stevebaer @Gijs @wim
davidcockey
(David Cockey)
1
Gijs
(Gijs de Zwart)
2
fixed in the original link
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