Hello everyone, how should we model this shoe model? It has the same mesh division inside and outside, which is very clever but also very difficult. Can you help me come up with ideas on how to model it.
You may want to look at shapemap: ShapeMap | Food4Rhino
And the there is this whole thread of a number of other tools that might help: How are these lattices created?
Some mesh relaxation may to even out the changes in spacing.
The internal support framework does not need to be considered, the key is the skin. It is very difficult to achieve consistent internal and external grid division, and to compare the holes inside and outside. This has been bothering me for a long time. Please come up with ideas, here is the file.
shoe.3dm (9.9 MB)
Model or maintain your surface(s) as SubD - that way you have a reliable control polygon and you can both extract or generate quad meshes from your subds then diagonalize these meshes, similar to what’s shared here (see mesh from subd example) or what’s discussed here. At that point you should have clean ‘data’ (mesh faces) to work with and vary the hole size across the object.
You need to handle the structure of the inner and outer mesh. An overall outer mesh can ensure a unified lattice as show in the figure below.
The inner mesh should be built based on the outer mesh to maintain its uniformity
Then, use Diagonalize and MultiPipe to creat pipes, with the effect shown below for your reference.
ShoeModels.gh (78.7 KB)
That’s really cool. Thank you very much
How to construct the inner mesh based on the outer mesh to maintain its uniformity?
You can achieve it with Kangaroo2
K2InnerMesh.gh (75.5 KB)

That’s really cool. Thank you very much






