is there somebody that can describe for me practical differences between loft styles?
I am asking about this because of two reasons:
First of all is the Tight and Uniform style descriptions in Rhino Help are incomprehensible to me and I am not able to translate them into practical examples. http://docs.mcneel.com/rhino/5/help/en-us/commands/loft.htm
What do the following descriptions mean?
The surface closely follows the original. This is a good choice when the input curves are going around a corner.
Makes the object knot vectors uniform.
Second reason is that I can’t see any difference in surface and surface control point’s structure between Normal, Tight and Uniform styles. Can you post an examples where the differences are visible?
I attach the model on which I tested the styles.
LOFT_STYLES_R5.3dm (153.8 KB)