Did material mapping channel preview problem get fixed in Vray 2.0?

Does anyone know if these two issue were addressed in the latest Vray 2.0 release?

  1. When using mapping channels to map bump, spec & diffuse separately Rhino just shows the top diffuse layer, even when the mapping channel I am tweaking has a different texture.

  2. Has anyone found a way to have Vray procedural textures shown in the rhino ‘render’ view-port? If I want to use a procedural noise for my diffuse is there any way to see this without rendering?

No. :frowning:

But with RT you don’t need it any more. :wink:

I read that procedural noise and bump mapping don’t work with RT, among other things.

Im not sure RT will resolve all my problems with Vrays implementation.