Im pretty new to Rhino but I hope you could help me improve.
I would like to re-create a six-faced dice (D6) with the cool radius they have. Radius tool doesnt help me achieve that look at first because the surface stay squarish. Look like all surface should be rounded rectangle then loft together.
Method 2: Using Blend surface between some trimmed surfaces. Though the corners get tricky if you want to avoid using ‘Patch’. (Example here: https://www.youtube.com/watch?v=SkrrtM17_nE)
the rounded-off dice’s formal aesthetic is called a corner with equal setbacks.
There was a long thread on this forum about it last year or the one before and an Alias tutorial that shows the curve and patch layout principle, also useful for Rhino users.
Basically, it is a special case - three equal boundaries - of the triangular hole filling problem with G2 continuity.
I agree with Lagom , this kind of situations are largely debated if you search on this forum. One quick but not perfect solution is using BlendEdge with some handles.
@scsamuelcote
here you should be able to download a demo: https://www.xnurbs.com/. I’d recommend to play with it a bit first and see how far you can get with it.