The diamond paneling components I’ve found work great but generate their own point lists based on UV input. I’m trying to create diamonds from a pre-existing irregular grid and U count.
I have the easier diamonds (in red) using Cull, Shift and Weave but am stuck on the on the white, which include edge triangles. I could use what I have to split a surface and get the missing pieces but I’m hoping for a more elegant solution that doesn’t jumble the curve order, direction and seams.
This a simplified example, I mean to apply this to an asymmetrical mesh with many faces.
Thanks for any help!
dia from quad1.gh (13.9 KB)