Developabilize Force

I am currently trying out the developabilize force. In the paper on which it is based, the algorithm is demonstrated with a sphere (among other complex shapes):

I tried to achieve a similar result, but this is what I got with Kangaroo:

Is there sth that can be done to get better / simpler results?

Thanks a lot,
Cheers Rudi

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Something which the paper sort of skirts around is that this technique is extremely mesh dependent.
So how your starting point is meshed matters almost as much as what shape it is.
What mesh did you start with for the above?

I also realized later that the results they show actually involve a fair amount of manual work (see the caption (c) of Fig 25). So in the end I feel like it’s a neat technique that can produce some interesting effects, which can form a part of a workflow of turning freeform shapes into fabricable developable pieces, but it’s not quite the fully automated thing it makes it seem at first.

I was initially going for sth more complicated, but then decided to try the “simplest” geometry first - a subdivided cube using the Catmull-Clark subdivision.

interesting… haven’t had the time study the paper yet

I guess you also had a look at the work done at TU Vienna?

Would be really cool if we could gain more info from this research - the results that they are presenting look incredible.

and btw: How were you able to grasp all the mathematical backgrounds?

True indeed!