Determine the component by screenshot


(Oleg Lavina) #1

Please help to define this component.

%D0%A1%D0%BD%D0%B8%D0%BC%D0%BE%D0%BA%20%D1%8D%D0%BA%D1%80%D0%B0%D0%BD%D0%B0%20(15)

And I’m trying to repeat this result. I was able to define only a part of the definition. Please tell me how the continuation of the definition may look.

The first part of the definition unnamed1.gh (14.8 KB)

A video on YouTube, the result of which I try to repeat: https://www.youtube.com/watch?v=w1Z00Z1ujx8

Thank you!


Help please find a solution for definition
(David S. Mavrov) #2

It is called Point on Curve

point%20on%20curve


(Oleg Lavina) #3

Thanks, I found


(David S. Mavrov) #4

You are trying to replicate Dinara Kasko designs?


(Oleg Lavina) #5

Yes, but rather Matthew Shlian


#6


rotate_loft_2018Mar1a.gh (17.1 KB)


(Oleg Lavina) #7

Wow, thanks


(Oleg Lavina) #8

How to make active use point as an attractor for more dynamic and how to use multiple points, for example for more items. And try using a gradient, but I think is not correct.


#9

This is how you can play with multiple attractor points… Or just try to use Pull Point.

TwistedGridExtrusion_re.gh (22.7 KB)


(Oleg Lavina) #10

Great, thank you


#11

And Gradient…

TwistedGridExtrusion_reV2.gh (20.1 KB)