I’ve been running into an issue where Details in Rendered Display Mode display oddly.
4 viewports in RDM:
Creating a Layout with 4 details results in this:
As you can see the parallel views have dark shading at the steep viewangles.
I did some testing and found out it is related to the camera position:
It appears that a camera set to close to the objects will cause this incorrect shading @jeff is that a bug or otherwise unintended behaviour?
It’s rather cumbersome to distance the camera for each detail to solve this so a fix would be much appreciated.
I’ve got the default Rendermode set and: