Detail Views: Match Visible Objects Feature Request

It would save me a lot of time with my current workflow if I were able to match the objects that are visible in one detail view with another. This is referring to objects hidden using the “HideInDetail” command.

I have a few work-arounds but they suck.

Hi Keith -

I guess we’d better come up with something else, then? What have you tried? How would you see this implemented?
-wim

You’re asking all the right questions but I don’t have any answers ready :wink: . I guess a lot depends on how the data is structured and how the program knows or doesn’t know what to show in the detail view. Would, for example, something similar to “matchprop” work? Where you select the object with the properties you want to copy and then select the object which you want to apply those properties?

It’s been a few weeks since I’ve even used detail views. I’m trying to think of the exact situation that prompted me to post that. I had been experimenting with steel shop drawings and showing each individual part. Sometimes the workflow had me creating drawings/layouts before the entire model was finished. If I add something to the model I have to make sure it’s not appearing in each detail view. Each part could have up to 4 different views. Sometimes the part needs additional object visible; for example I found I needed to place any reference lines in the model or else it will cause major confusion in the layout when placing dimensions. So selecting the objects can become cumbersome.

Some of the work-arounds include saving views that way I can just isolate the object(s) in one view and then just re-create the views quickly. But even the most organized approach becomes cumbersome if there are lots of parts.

Manually hiding stuff in each view is also cumbersome as I am still overlapping multiple views (gets me the best of both world’s regarding vector and raster display). I could have up to 8 detail views per part.

Some time after posting this I realized that I had to either group or block each part complete with reference lines (and some additional ‘meta’ data we’ll call it). This makes it easier to select the required objects.