When I add a new decal to a solid, a popup window with all the bitmaps used in the project appears.
If I change my mind and decide to use different decals, the older ones remain in the list.
Is there any way to delete the non-assigned ones?
Thanks
When I add a new decal to a solid, a popup window with all the bitmaps used in the project appears.
If I change my mind and decide to use different decals, the older ones remain in the list.
Is there any way to delete the non-assigned ones?
Thanks
Sorry for the delay…
There isn’t a way to remove all unused texture maps from a file but you can selectively delete them in the Texture Palette available in the Render drop down menu.
FYI, email tech@mcneel.com too if you have a technical question in the future.
Thanks Bryan, this is exacty what I needed.