It worked. Thank you for such a quick answer.
Seems like a thorny issue. In fairness, the behaviour is the same on meshes too after a quick look. I guess I just expected in these āundeletableā cases that it would act more like CollapseMeshVertex or Stitch.
I wouldāve said, the pattern is that points on naked edges would merge into one. But, perhaps thatās not in the spirit of how SubD should work. Iām not experienced in it at all, so donāt wish to make anything āunexpectedā.
If you have, say, a mesh pentagon, ngon, you canāt delete any vertices for example. Jakob is still right that you should be, in such cases, thinking āStitchā and not āDeleteā.
⦠deleting the internal edge will achieve the wanted result:
Deleting a vertex just āmerge all faces it touched into a single faceā (citing Dale from YT)
Yeah I solved that in my first post too. But in reverse, as I started out with an ngon and wanted to get to a quad.
Oh, sorry.
Another temp workaround can be Stitch.
! _Stitch _Pause _Pause Second _Enter
ask you for 2 vertexes and practically deletes the first.
(the second vertex needs to be connected with the first⦠or youāll have ugly results)
delete the faces not the vertsā¦