I’m trying to reduce a complex model for later use in Unity and wanted to ask if anyone knows a way to select all objects inside a model to later delete them ?
I basically need the hull of the model. My first approach is a script that uses the selVisible function from different view positions and then inverts the selection to get only the faces inside, but that doesn’t work in all cases. Especially if faces are overlapping.
I would really appreciate it, if someone could help me cause this would save a lot of work. Thanks !