Delaunay Problem in C#

Hi everyone,

I’ve recently started scripting in C# in Grasshopper, and I’ve found a problem when trying to make a simple Delaunay mesh. I am not able Delauney (17.1 KB)
to find where the mistake is, could anyone help me?

On the left, what the c# component generates, on the right, what a normal Grasshopper’s Delaunay component generates… They should look the same, but somehow I got it wrong.

Thanks for the help!!

Hi Pedro, perhaps its obvious, but shouldn’t jitter be set to 0 for that?