Hello everyone i am trying to make the rectangle deform into the curve in red. I want to deform the rectangle at its corner points into a fillet, but that has more than one control point, so not just into a 3 point arc. I tried doing it through moving the corner points towards the centre, but i dont know how to dispatch or select more points adjacent to the corner points, so that the curve is smoother. Does anyone have an idea how to do this? Thanks
Thanks for your help! I just canât use the red curve as a guide to deform the square because it is nonexistent at first, its the curve i am trying to create from the square.
Yes exactly, not pulling but its an example of what it should be. So when you draw an arc, you only have 3 control points, start, end and middle point, but I would like to have more than this 3. And im sorry, I actually want to form a spline, because the curve has to go smoothly through the points
Thank you so much! i think this is pretty close to the solution, do you think there is a way of controlling the deformation of the curves individually? I am trying to recreate a lens shape
I believe youâre talking about curve segments, or control points, as youâre ultimately deforming a single polyline into a smooth splineâor so I understand.
@dfytz1, a quick thought just for fun was using kangaroo to manipulate the verticesâif more length/rod goals were needed then it could employ a boundary collide or dampingâleft it pretty basic, thoughâyouâre better at this: DeformPolyline.gh (22.1 KB)
Hey @rajeev_pulari, yes - you can add a âlengthâ goal from kangaroo and increase the length factor. Also, if using the closed curve collision I left there, you can specify the deforming curve stays outside of the boundaryâchange the âInâ input. And yes you can use any of the control points as fixed or movable anchors with the various anchor components.