Small bug: when using the default rendered view mode (with shadows & Advanced GPU lighting), the Linear Light casts a CONE of light out of one end, rather than casting light from all area along it’s length.
Example:
a) Create a large cube
b) Explode cube then delete top cube face.
c) Place linear light inside cube.
d) View with Neon, then with Rendered mode.
e) Try it without ‘Advanced GPU lighting’.
NEON: Renders correctly.
Rendered Mode:
– With “Advanced GPU Lighting”: Linear light thinks it is a spotlight (bad)
– Without “Advanced GPU Lighting”: Renders correctly.
This is also shown in the post Linear Light
Is this a known bug?